In there you should have a couple of options for memory boost and clean running apps which may help. Go to quick settings in the home screen and go all the way to the right to TV device manager. The auto-motion thing is disabled, but how do I close running apps ? Are they still running in the background ? The app for me works fine in 1080p but I have a Steam Link box, so the app is defunct for me. ![]() There have been plenty of reports of people streaming to the app in 4K and claiming to have no issue, but it must be dependant on the TV's internals. If I'd have known about those two things which meant I'd end up buying external hardware anyway I probably would have picked an LG instead. Same for me, and I was quite disappointed by its performance and lack of Bluetooth HID compatability. The stupid app was the reason I bought the TV. Kodi added support recently on android builds but DV needs hardware level support as well for true playback.Originally posted by Konakona:How is that possible ? I mean that Samsung actually does something like that. Chinese TV boxes have unofficial DV support but certain surround codec support can be spotty and support could mean simply discarding the metadata. BD Rips aren't completely supported by any device other than disk players, but non DV fallback usually works fine. The specific DV profiles supported is a work in progress but the most common webrips are detected properly and enable Dolby Vision mode on the TV. Nvidia Shield TV Pro is one of the only devices I know of that can play back Dolby Vision files properly, at least via Plex/Kodi. ![]() It's not hard to imagine Nvidia shifting their focus to that product and sunsetting a feature that doesn't overlap a lot with that crowd. I know that the Nvidia Shield TV Pro is a flagship product and highly recommended in home media server circles. I imagined it was similar to Plex/Jellyfin where the computer is doing all of the transcoding. I am a little surprised, I assumed Gamestream was mostly local. If you prevent this form of sharing, each of us would have needed to purchase a copy of the game to install locally, so the publisher is potentially losing money by tolerating game streaming. ![]() ![]() Or we play a couch-coop game online with multiple Gamepads connected to that one server. We have one cheap GPU server with Hetzner and we take turns playing the games. As-is, I am sharing one purchased copy of the game with my friends. I presume that's to avoid AI-based aimbots who would actually just recognize the enemy based on the picture.Īlso, some games outright forbid using game streaming services in their EULA, which is how pretty much everything by Blizzard & Activision got booted off Geforce NOW.Īnd if you think about it, it does make financial sense for them to forbid streaming. It's just that I could never figure out how to monetize it, so now I'm just using it for me and my friends.īut when testing it, I noticed that quite a lot of competitive games will consider it "cheating" if you try to grab the screen in real-time. I have a working alternative to Gamestream - both Server and Client, written in C++ - lying around here. I believe the issue might be the game publishers.
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